So this is just a short one, Basically a simple addition to interacts/Pointer Scripts, that basically tells the prop to self delete, just like the particle sound script does to its audio sources, it would be good for things like weapons using magazines as you can delete them when reloading, as well as bows and arrows or even just props that die or disappear after specific things, it also seems easier than the usual way of self deleting props which as far as i can tell is just turning themselves invisible by disabling the mesh