How to access the experimental branch
In order to access the experimental branch, you have to opt into the branch.
You can find information on how to do so here:
Experimental FAQ
To give feedback, report bugs or any of the kind please read this:
How to report a bug
ChilloutVR Experimental 2021r160-3
General
- Change the way Index finger movement is synced. This should fix the index finger movement not visible bug
- Fixed the non Headbobing Camera Reset to apply to smaller Avatars correctly
- SRanipal now only start when the option is enabled in the implementation settings
- Discord Rich Presence timer should now work as intended
- Fixed a bug that would cause players to be stuck at x:0 y:0 z:0
Interactable
- Interactable Networking is now supported ingame
Infrastructure
- Fixed a bug that would cause user profiles without a set avatar to not be loaded properly
- Fixed a bug that would cause network messages for Interactables to be sent out of order
- Fixed a bug that would cause strong delays for network sync if a specific internet provider is used
- Fixed a bug that would cause players to disconnect after two players joined at the same time
- Changed buffer size for spawnables, allowing 20 instead of 9 syncable floats
- Implemented object sync improvements
- Implemented interactable sync
- Added a preview version of server-side code modules to be used for reserved instances and game modes
Input
- Fixed a bug where smooth turn stopped working in VR while tabbed outside the game window
- Fixed a bug where vr movement was significantly slower than desktop movement
- Fixed a bug that lead to flight mode behaving strangely after respawn while flying
UI
- Game and Camera MSAA can now be set in the graphics settings
- You can now reload a specific users avatar using the user Settings
- Added the Support Category. In here you are able to request a Support code and automatically send your logs to us
- You can now block Props for individual users
Avatars
- Advanced Tagging is now supported ingame. You will be able to setup your Avatar once CCK 3.0 releases
- Projectors and CVRBlitter was added to the Avatar Whitelist. They are handled like cameras in terms of content filter
- Changed the way magica cloth components initialize locally. This should lead to magica cloth components being shifted after loading to no longer happen
Worlds
- Removed CTS since the asset is no longer supported. Please update your worlds accordingly if you used this asset in the past
Spawnables / Props
- Projectors and CVRBlitter was added to the Props Whitelist. They are handled like cameras in terms of content filter.
- Spawnable Triggers are now supported ingame. You will be able to setup your props once CCK 3.0 releases
- Improved the Sync time for props. This leads to props no longer lagging behind as much
- CVRAttachment component is now supported ingame
Video Players
- Fixed a bug which lead to a memory leak when a video was finished playing
- Late join sync for non playlist videos should now work as intended